

It’s not luck in coming up with the ideas, but we came at a time when there weren’t as many ideas in this space. There’s a little bit of a luck in the timing. In retrospect, I think we came out at a good time.

“Dead Space” was a defining game for this genre. But there’s a lot of running it where it’s like, “OK, leave that to the finance folks.” I do have an MBA, so I know business, but I’m better at the creative. Some big, some small, some are just controversial so I have to make it. But there are a lot of decisions you have to make. There’s been a lot of business and I’m trying to be the game director. With this, I’ve got a really good C-team, but stuff bubbles up. I was the creative guy and was able to do my thing and focus on the game. There’s things I’m learning about running a studio. How the heck am I going to do this? I’ve been making video games for 30 years but now it’s turned on its head. We move into our space and nine days later it’s the pandemic. We were ahead of where I was with Sledgehammer. You made this game almost entirely during the pandemic. Set on a moon-based prison colony 300 years in the future, where inmates mutate into violently disgusting human-monster hybrids, one should also expect plenty of cringe-inducing player-death scenes. “Dead Space,” known for its high-tension moments that contrast with jump-scare-driven terror, is a clear influence, although the brief look at “The Callisto Protocol,” named for a Jupiter moon, shows a doubling-down on the action-heavy aspects of the game. 2, Striking Distance is slated to release its first game, “The Callisto Protocol,” via PUBG Studios publisher Krafton.Īn extended trailer of the game was shown earlier this month as part of the Summer Game Fest, a multiday, largely online celebration of video game teasers and trailers.

It’s a space Schofield, one of the primary architects of the “Dead Space” franchise, knows well. Finally, veteran video game designer Glen Schofield is back to doing what he loves most.Īfter spending about a decade working in the “Call of Duty” franchise as one of the co-founders of Sledgehammer Games, Schofield started Striking Distance Studios with the intention to return to the sci-fi horror genre.

At KRAFTON, we empower teams to build incredible experiences that sit at the intersection of art, design, and technology, and Striking Distance Studios is our flagship development team in the western world.Aliens. The team at Striking Distance Studios are masters of their craft, and we are thrilled to share The Callisto Protocol with the world later this year. “Striking Distance Studios is building The Callisto Protocol using a unique design process the team calls “Horror Engineering.” By blending elements of brutality, atmosphere, tension, humanity, and hopelessness, the studio delivers unforgettable scares that keep players’ hearts racing as they survive to escape the horrors of Callisto and Black Iron Prison. Glen Schofield, CEO of Striking Distance Studios. We ship The Callisto Protocol later this year.” Survival horror games have been my passion for decades, and I’m excited to take advantage of the latest consoles to take the genre to terrifying new places when “As a game director, there’s nothing more satisfying than taking players on a terrifying ride that stays with them long after they’ve put the controller down. A Collector’s Edition, available exclusively in the US and Canada at Gamestop and EB Games, includes a limited run Steelbook case, comic book, and ultra-premium collectable statue. Follow game is available for pre-orders in Day One, Standard, and Digital Deluxe editions.
