
It couples well with a weird sort of electronic/techno soundtrack that is quite catchy and true to the theme in and of itself, and the music for the second stage (the Acceleron) pretty much sticks in my head for a good long while after playing. Its an almost timeless style, and definitely fits the games science theme I think, given the abstract concepts being illustrated on the computer screen. The art in particular is rather unique to the game, or at the least very rare, because I haven't really seen that kind of vector art which appears rotoscoped since we had Another World back in the early 90s.

Theme and art direction add a unique spin
#Boson x rip off full#
That said, however, the free version didn't go anywheres, and basically serves as a demo of the full paid game. Whether that is enough for you to pay for something that was previously free is something I'll leave to your own discretion, but its certainly added quite a bit onto the game. Added in the paid version is two whole new sets of levels that are more difficult and have different obstacles added, and two additional characters to play. The game that was previously available had the first six stages, the normal particles, and the single playable character. The previous free nature of Boson XĪnd lets just address that first.

Its a very popular genre on iOS, so seeing a PC-native spin on the game style is both unusual and interesting. Previously available as a much smaller, free prototype, this game has since made it's debut onto Steam with two more series of stages, and two more playable characters. Boson X is a runner game developed by Ian MacLarty and Jon Kerney, and published by Ian MacLarty.
